
VFX Lighting Technical Director specializing in the intersection of traditional cinematography, real-time rendering, and generative AI. With 16 years across feature films, commercials, and experimental workflows, I approach lighting as both a physical phenomenon and a computational problem—understanding light through the lens of natural behavior and algorithmic generation.
My work spans Disney feature films at MPC Montreal, tier-1 brand commercials for Apple and Nike, and experimental AI research recycling 750+ professional photography assignments as training data for generative lighting models.
Beyond production work, I develop custom Houdini HDAs for procedural workflows, mentor emerging artists through Access:VFX programs, and build integration bridges between generative AI systems and traditional VFX pipelines.
Studios
- MPC Montreal
- Framestore
- The Mill
- Apple Marcom
- Hornet Animation
- Buck
- Brand New School
- Method Studios
- Imaginary Forces
Select Clients
- Walt Disney Pictures
- Apple
- Nike
- Warner Bros. / LEGO
- Hershey
- Mac Miller Estate
Notable Projects
- Disney's Cinderella (2015)
- Mac Miller: Balloonerism
- 100+ Brand Commercials
- Lego Dimensions Cinematics
Achievements
- 750+ Photography Assignments
- HDAs Adopted by 3 Studios
- Mentored 6 Junior Artists
- Access:VFX Mentor
Offline Rendering
- Sidefx Houdini
- Solaris / USD
- Karma XPU
- Katana
- Renderman
- Nuke
Real-time
- Unreal Engine 5
- Lumen
- Nanite
- Path Tracing
- Niagara VFX
AI / Experimental
- ComfyUI
- Stable Diffusion
- ControlNet
- Medium Format Photography
- Film Lighting Techniques
Available for freelance, consulting, and full-time opportunities.