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Process
case studiesMarch 13, 2015

Cinderella: Lighting CG Mice for Live-Action

Fifteen rounds of director notes on fur creatures that had to feel real enough to share frames with live actors.

View ProjectDisney's Cinderella

Breakdown

About 95% of my work on Disney's Cinderella was lighting the mice. These tiny CG creatures needed to feel real enough to share the frame with live-action actors, but also carry that Disney warmth — furry, expressive, loveable.

**The Challenge** Fifteen-plus rounds of director notes on CG mice that had to integrate seamlessly with live-action plates. Fur is unforgiving under harsh light, and any mismatch in color temperature or shadow direction would break the illusion. This was also my first real experience with deep compositing — learning to think about lighting as part of a larger pipeline, not just pretty pictures.

**Technical Approach** Built modular lighting rigs in Katana with Renderman handling the fur rendering. The deep compositing workflow through Nuke was a revelation — being able to finesse integration at the end without re-rendering changed how I thought about flexibility in lighting.

Fur Rendering

  • Rim lighting that gave the fur that halo-like glow
  • Fill ratios that kept shadows readable without going muddy
  • Color temperature matching to the live-action plates

**The Real Lesson** The biggest lesson wasn't technical. It was learning the value of being on a team of VFX artists who genuinely had each other's backs. When you're on round 15 of notes, that support matters more than any render optimization.

**Reference** The original animated Cinderella mice — Gus and Jaq have this specific charm. Round, soft, warm. Our lighting needed to honor that while making them feel physically present in a live-action world.

Feature FilmCreature LightingFurKatanaRendermanDeep Compositing