Disney's Cinderella
Client
Walt Disney Pictures
Studio
MPC Montreal
Role
Lighting Technical Director
Type
Feature Film
Shots
25
Fifteen-plus rounds of director notes on CG mice that had to integrate seamlessly with live-action plates. My first real experience with deep compositing. But the biggest lesson wasn't technical — it was learning the value of a team that has each other's backs.
Hero CG mice lighting — 25 beauty shots · 15+ rounds of director-level notes · Fur rendering and subsurface integration · Deep compositing for live-action integration
Intent
About 95% of my work on Cinderella was lighting the mice. These tiny CG creatures needed to feel real enough to share the frame with live-action actors, but also carry that Disney warmth — furry, expressive, loveable. The lighting had to sell both the physical reality of the fur and the emotional beats of their performances.
Challenge
Fifteen-plus rounds of director notes on CG mice that had to integrate seamlessly with live-action plates. Fur is unforgiving under harsh light, and any mismatch in color temperature or shadow direction would break the illusion. This was also my first real experience with deep compositing — learning to think about lighting as part of a larger pipeline, not just pretty pictures.
Approach
Built modular lighting rigs in Katana with Renderman handling the fur rendering. The deep compositing workflow through Nuke was a revelation — being able to finesse integration at the end without re-rendering changed how I thought about flexibility in lighting. But the biggest lesson wasn't technical. It was learning the value of being on a team of VFX artists who genuinely had each other's backs.
Reference
The original animated Cinderella mice, honestly. Gus and Jaq have this specific charm — round, soft, warm. Our lighting needed to honor that while making them feel physically present in a live-action world. Also studying how Roger Deakins motivates light even in fantastical situations.
Technologies
Lighting TD: Joseph Ibrahim
Lighting Supervisor: Chris Archinet
Studio: MPC Montreal
Client: Walt Disney Pictures
Shots: 25 hero beauty shots
Iterations: 15+ director-level rounds
Pipeline: Katana + Renderman + Nuke


