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Music Video

Mac Miller - Balloonerism

Client

Mac Miller Estate

Studio

Hornet Animation

Role

Lighting/Layout Technical Director

Type

Music Video

The lighting had to walk a line — soft but present, intimate but expansive. Mac's music lives in that liminal space between melancholy and hope. USD multi-camera workflow kept dozens of shots feeling like the same emotional world.

Hero fur character lighting across all scenes · USD multi-camera workflow for sequence consistency · Environment lighting and atmosphere · Fur shader collaboration with look dev

Intent

The film needed to feel like a waking dream — soft but present, intimate but expansive. Mac's music lives in that liminal space between melancholy and hope, so the lighting had to walk that line. Nothing harsh, nothing clinical. The fur characters needed to feel tactile and warm, like stuffed animals you'd actually want to hold.

Challenge

Fur is notoriously difficult to light well. It absorbs light in unpredictable ways, and Karma's fur rendering required careful balance between physical accuracy and art direction. We also had dozens of shots across multiple environments that all needed to feel cohesive — different times of day, different moods, but the same emotional world.

Approach

I leaned heavily into USD's multi-camera workflow to maintain consistency. Rather than lighting each shot in isolation, I built environment-level lighting rigs that could be inherited across sequences. For the fur specifically, I spent a lot of time with rim lighting — it's what gives fur that soft, halo-like quality without flattening the forms.

Reference

Spike Jonze's "Her" was a touchstone — that film's use of warm, diffused light to create emotional intimacy. Also the work of cinematographer Bradford Young, who finds these impossibly soft gradients in natural light.

Technologies

Houdini 20.5+SolarisUSDKarmaFur RenderingProcedural Scene Assembly

Production Co.: Hornet

Director: Samuel Jerome Mason

Executive Producers: Greg Bedard, Michael Feder, Hana Shimizu, Miller McCormick

Producer: Heather Hardin

Animation Director: Daniel Callaby

Editor: Minseok Kim

CG Supervisor: Richard Kim

Story: Sam Mason, Roland Kennedy

Designers: Alejandro Diaz, Amalia Lage, JP Rooney, Kelechukwu Nwakudu, Laurie Herman, Margherita Premuroso, Matthew Corsillo, Mike Altman, Natalie Labarre, Sami Healy, Simone Noronha

Costume Designer: Karina Ochoa De Baker

Design Interns: Paris Powell, Patrick Sholar

Graphic Design Intern: Esther Yeseul Lee

Storyboards: Soren Bendt

Storyboard Editor: Joseph Comar

CG Technical Artist / Render TD: Joseph Chen

Pipeline: Natalie O'Leary, Rui Zhu, Joseph Chen

Pipeline Development: Nikita Shtarkman

Character Lead: Frank Lee

Modelers: David Vardanian, Giovani Kososki

CG Generalist: Angeline Rivera

— Titles —

Animators: Jay Asava, Jin Jindawitchu

Lighters: Christina Ku, Jonathan Lee, Joseph Ibrahim, Laney Lai, Natalia Perez Melendez, Nicole Noel, Rui Zhu, Saad Moosajee, Sam Mason, Weichieh Yu

FX Artists: Joseph Chen, Stephen Hallquist, Sam Mason, Rui Zhu

CFX: Natalie O'Leary

Groom Lead: Jesus Fernandez

Talent Coordinator: Jon Chun

Director of Production: Karen Lawler

Head of Creative Development: Kristin Labriola

Head of Production: Dez Stavracos

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